The Mutons are powerful enemies, but their Elite leaders are much more complex. Not only do they have more health, better armor, and more effective weapons, but they also have several deadly abilities. The first of these is the long jump, which causes a devastating shockwave when he lands on the ground. Another possibility is to create a plasma field: the same thing that a commando does. If that's not enough, the Elite Mouton also deals massive damage at short range.
Using tactics to clash with regular mutons (stopping the enemy and using area attacks) won't work because the enemy is too mobile. So you have to change your hiding spots, escape and summon allies like the Silakoid or the Drone (Carter's abilities). It is important to shoot at the enemy all the time and destroy his armor. The Blaster Launcher and the Weak ability used by support agents will be useful.
Mout Jin / Psion Commander
This psion is a kind of boss that you can meet during Operation Hawkeye. He can clone himself and stun Carter's companions during direct combat, preferring to fire grenades from a plasma assault cannon and hand-to-hand combat. He has strong shields, but not much HP. He is invisible, which makes him an unpleasant enemy, especially because he destroys shields quite easily.
Defeat him in the usual way: fire, fire, fire until he dies. It is important not to stop attacking, because he will be reborn. When a psion dies, so does his clone.
The Scout
A powerful alien infantryman with hardy shields and a precision plasma assault cannon can also throw grenades and teleport wherever he wants. In addition, he does a lot of melee damage and is quite fast. One of the most difficult enemies in the game with almost no weak points. The only effective way to fight him is to raise him with Carter's ability and eliminate him quickly. Only this way, because this enemy will avoid all attacks in the area, and normal attacks will destroy it very slowly.
This type of enemy can become a very strong support during further battles. It's a great idea to hypnotize enemies (ability: Mind Control) and use them on the battlefield.
The Infiltrator
You meet with the Infiltrator two times: during your first visit to the base and in the "Last War" mission. For the first time, he can summon sectoids and has strong shields. During the second encounter, the situation changes: he is as strong as he was, but this time he can summon drones and teleport. But he's not that cool alone, so you should be able to kill him without any problems.
The axis
Axis has strong shields, can teleport, shoots accurately and fatally, and also has a powerful area attack that causes huge damage to the entire squad. During the battle with him, you should not use abilities that affect a small area, because this alien also easily avoids grenades (unless he has already used teleportation - he has a few seconds to recharge). The best idea is to summon a Silakoid supported by a Drone (Carter's abilities) and constantly shoot it with Agent Weaver. Players looking for balanced insights on odds, betting strategies, and platform features often turn to independent reviews before visiting the trusted GarrisonBet official website . By comparing different bookmakers and understanding how wagering requirements work, bettors can make more informed decisions before placing their stakes online.